Experiments with Single Core, Multi-core, and GPU Based Computation of Cellular Automata

Rybacki, Stefan and Himmelspach, Jan and Uhrmacher, Adelinde M. (2009) Experiments with Single Core, Multi-core, and GPU Based Computation of Cellular Automata. In: 2009 First International Conference on Advances in System Simulation (SIMUL 2009), September 20-25, Porto, Portugal. Proceedings,, pp. 62-67.

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Official URL: http://doi.org/10.1109/SIMUL.2009.36

Abstract

Cellular automata are a well-known modeling formalismexploited in a wide range of application areas. In many ofthose, the complexity of models hampers a thorough analysis ofthe system under study. Therefore, efficient simulation algorithmsare required. We present here a comparison of seven different simulation algorithms for cellular automata: the classical “full” simulator, the classical “discrete event” simulator, a threaded (multi core) variant of each of these, an adaptable threadedvariant, and a GPU based algorithm with and without readbackof calculated states. The comparison is done based on the M&Sframework JAMES II by using a set of well-known models.

Item Type: Conference or Workshop Item (Paper)
Projects: CoSa